Searched refs:getSwizzleShader (Results 1 – 2 of 2) sorted by relevance
244 angle::Result getSwizzleShader(const gl::Context *context,
845 ANGLE_TRY(getSwizzleShader(context, shaderType, sourceSRVDesc.ViewDimension, &shader)); in swizzleTexture()1613 angle::Result Blit11::getSwizzleShader(const gl::Context *context, in getSwizzleShader() function in rx::Blit11