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Searched refs:getTessellationNumOutputPatchVertices (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp276 buf << "layout(vertices=" << program->getTessellationNumOutputPatchVertices() << ") out;\n"; in getShaderTypeDeclarations()
511 DE_ASSERT(program->getTessellationNumOutputPatchVertices() > 0); in writeVariableReadAccumulateExpression()
512 for (int ndx = 0; ndx < (int)program->getTessellationNumOutputPatchVertices(); ++ndx) in writeVariableReadAccumulateExpression()
1791 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1792 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1793 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1796 retVal.numOutputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1797 retVal.numOutputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1798 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1803 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
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Des31fProgramInterfaceDefinition.hpp110 deUint32 getTessellationNumOutputPatchVertices (void) const;
Des31fProgramInterfaceDefinition.cpp567 deUint32 Program::getTessellationNumOutputPatchVertices (void) const in getTessellationNumOutputPatchVertices() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
Des31fProgramInterfaceQueryTestCase.cpp2311 …::SHADERTYPE_TESSELLATION_CONTROL) ? (programDefinition->getTessellationNumOutputPatchVertices())… in iterate()
2627 …const int totalOutputComponents = program->getTessellationNumOutputPatchVertices() * usage.numOutp… in checkShaderResourceUsage()
2634 { GL_MAX_PATCH_VERTICES, (int)program->getTessellationNumOutputPatchVertices() }, in checkShaderResourceUsage()
2665 { GL_MAX_PATCH_VERTICES, (int)program->getTessellationNumOutputPatchVertices() }, in checkShaderResourceUsage()