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Searched refs:getTextureState (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h346 const TextureState &getTextureState() const;
DFramebuffer.cpp118 !texture->getTextureState().isCubeComplete()) in CheckAttachmentCompleteness()
312 GLuint textureEffectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in AttachmentOverlapsWithTexture()
DvalidationEGL.cpp150 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon()
153 static_cast<GLuint>(level) > texture->getTextureState().getMipmapMaxLevel())) in ValidateCreateImageMipLevelCommon()
DTexture.cpp1068 const TextureState &Texture::getTextureState() const in getTextureState() function in gl::Texture
DvalidationES.cpp1810 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmapBase()
1870 if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) in ValidateGenerateMipmapBase()
DState.cpp654 if (!texture->getTextureState().compatibleWithSamplerFormatForWebGL( in setActiveTextureDirty()
Dqueryutils.cpp140 const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info; in QueryTexLevelParameterBase()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp355 unsigned int baseLevel = texture.getTextureState().getEffectiveBaseLevel(); in updateSamplerMetadata()
2696 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler()
3289 const gl::TextureState &textureState = texture->getTextureState(); in generateSwizzle()
3310 if (texture->getTextureState().swizzleRequired()) in generateSwizzlesForShader()
DRenderer11.cpp2645 const gl::ImageDesc &sourceImageDesc = source->getTextureState().getImageDesc( in copyTexture()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1201 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index); in SerializeTextureData()
DFrameCapture.cpp2033 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(imageIndex); in CaptureTextureStorage()
2544 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index); in CaptureSharedContextMidExecutionSetup()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm1000 const gl::ImageDesc &sourceImageDesc = source->getTextureState().getImageDesc(