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Searched refs:getUniformMapping (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.cpp13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping() function in GrGLSLUniformHandler
DGrGLSLUniformHandler.h87 GrShaderVar getUniformMapping(const GrFragmentProcessor& owner, SkString rawName) const;
DGrGLSLFragmentProcessor.cpp95 GrShaderVar uniform = args.fUniformHandler->getUniformMapping( in invokeChildWithMatrix()