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Searched refs:getUniformSubroutineuiv (Results 1 – 18 of 18) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp307 …gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_st… in captureCurrentSubroutineSet()
312 …gl.getUniformSubroutineuiv(GL_GEOMETRY_SHADER, m_subroutine_uniform_locations.m_geometry_shader_st… in captureCurrentSubroutineSet()
317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER, in captureCurrentSubroutineSet()
323 gl.getUniformSubroutineuiv(GL_TESS_EVALUATION_SHADER, in captureCurrentSubroutineSet()
329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp3651 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, uniform_location, &queried_subroutine_index); in inspectSubroutineBinding()
8353 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine1_uniform_location, in initTest()
8355 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine2_uniform_location, in initTest()
8357 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine3_uniform_location, in initTest()
8359 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine4_uniform_location, in initTest()
8809 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine1_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()
8810 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine2_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()
8811 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine3_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()
8812 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine4_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()
10246 …gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, &temp_value… in iterate()
[all …]
/external/angle/src/libANGLE/
DContext_gl_4_autogen.h32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
DContext_gl.cpp2281 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl387 glGetUniformSubroutineuivFunc getUniformSubroutineuiv; variable
DglwInitGL40.inl186 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubrou…
DglwInitGL41.inl201 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubrou…
DglwInitGL42.inl209 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
DglwInitGL43.inl231 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
DglwInitGL44.inl240 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
DglwInitGL45.inl295 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
DglwInitGL46.inl295 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
DglwImpl.inl3060 gl->getUniformSubroutineuiv(shadertype, location, params);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp588 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL()
1610 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL()
3376 getUniformSubroutineuiv = &glGetUniformSubroutineuivNULL; in initProcsDesktopGLNULL()
4397 getUniformSubroutineuiv = &glGetUniformSubroutineuivNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h428 PFNGLGETUNIFORMSUBROUTINEUIVPROC getUniformSubroutineuiv = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl387 gl->getUniformSubroutineuiv = glGetUniformSubroutineuiv;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp597 context->getUniformSubroutineuiv(shadertype, location, params); in GL_GetUniformSubroutineuiv()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl2845 m_gl.getUniformSubroutineuiv(shadertype, location, params);