Searched refs:getUsedCapabilities (Results 1 – 2 of 2) sorted by relevance
600 Capabilities const &getUsedCapabilities() const in getUsedCapabilities() function in sw::SpirvShader609 if(getUsedCapabilities().ClipDistance) in getNumOutputClipDistances()624 if(getUsedCapabilities().CullDistance) in getNumOutputCullDistances()
84 …bool shaderContainsInterpolation = spirvShader && spirvShader->getUsedCapabilities().Interpolation… in quad()252 if(spirvShader->getUsedCapabilities().ClipDistance) in quad()265 if(spirvShader->getUsedCapabilities().CullDistance) in quad()