Searched refs:getVertexOrderString (Results 1 – 4 of 4) sorted by relevance
1501 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()1507 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
5140 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()5144 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()6186 error(loc, message, TQualifier::getVertexOrderString(shaderQualifiers.order), ""); in checkNoShaderLayouts()8442 …ror(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.… in updateStandaloneQualifierDefaults()8444 …error(loc, "can only apply to 'in'", TQualifier::getVertexOrderString(publicType.shaderQualifiers.… in updateStandaloneQualifierDefaults()
1196 static const char* getVertexOrderString(TVertexOrder order) in getVertexOrderString() function
1835 TQualifier::getVertexOrderString(vertexOrder), ""); in handleEntryPointAttributes()7111 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()7116 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()