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Searched refs:getVertexOrderString (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DintermOut.cpp1501 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
1507 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
DParseHelper.cpp5140 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
5144 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()
6186 error(loc, message, TQualifier::getVertexOrderString(shaderQualifiers.order), ""); in checkNoShaderLayouts()
8442 …ror(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.… in updateStandaloneQualifierDefaults()
8444 …error(loc, "can only apply to 'in'", TQualifier::getVertexOrderString(publicType.shaderQualifiers.… in updateStandaloneQualifierDefaults()
/external/deqp-deps/glslang/glslang/Include/
DTypes.h1196 static const char* getVertexOrderString(TVertexOrder order) in getVertexOrderString() function
/external/deqp-deps/glslang/glslang/HLSL/
DhlslParseHelper.cpp1835 TQualifier::getVertexOrderString(vertexOrder), ""); in handleEntryPointAttributes()
7111 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
7116 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()