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Searched refs:get_current_attrib (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp356 get_current_attrib(texenv_fragment_program *p, GLuint attrib) in get_current_attrib() function
377 return get_current_attrib(p, VERT_ATTRIB_COLOR0); in get_gl_Color()
730 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture()
1013 secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); in emit_instructions()
Dvarray.c2142 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) in get_current_attrib() function
2169 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); in _mesa_GetVertexAttribfv()
2188 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); in _mesa_GetVertexAttribdv()
2210 (const GLdouble *)get_current_attrib(ctx, index, in _mesa_GetVertexAttribLdv()
2232 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); in _mesa_GetVertexAttribiv()
2255 (const GLuint64 *)get_current_attrib(ctx, index, in _mesa_GetVertexAttribLui64vARB()
2280 get_current_attrib(ctx, index, "glGetVertexAttribIiv"); in _mesa_GetVertexAttribIiv()
2301 get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); in _mesa_GetVertexAttribIuiv()