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Searched refs:get_uniform_name (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp275 else if (strncmp(&nameValue[0], param->get_uniform_name().c_str(), m_param_value_size)) in iterate()
278 << "expected uniform name is: " << param->get_uniform_name().c_str() << "\n" in iterate()
558 glw::GLint location = gl.getUniformLocation(m_po_id, (*params)[i].get_uniform_name().c_str()); in configureProgram()
DesextcTextureBufferActiveUniformValidation.hpp145 std::string get_uniform_name() const in get_uniform_name() function in glcts::TextureParameters