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Searched refs:gfx_shaders_may_be_dirty (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom.c192 if (st->gfx_shaders_may_be_dirty) { in st_validate_state()
194 st->gfx_shaders_may_be_dirty = false; in st_validate_state()
208 if (st->gfx_shaders_may_be_dirty) { in st_validate_state()
210 st->gfx_shaders_may_be_dirty = false; in st_validate_state()
Dst_context.h243 bool gfx_shaders_may_be_dirty; member
Dst_draw.c123 st->gfx_shaders_may_be_dirty) { in prepare_draw()
Dst_cb_bitmap.c617 st->gfx_shaders_may_be_dirty) { in st_Bitmap()
Dst_manager.c693 st->gfx_shaders_may_be_dirty = true; in st_context_flush()
Dst_context.c263 st->gfx_shaders_may_be_dirty = true; in st_invalidate_state()