Searched refs:gfx_shaders_may_be_dirty (Results 1 – 6 of 6) sorted by relevance
192 if (st->gfx_shaders_may_be_dirty) { in st_validate_state()194 st->gfx_shaders_may_be_dirty = false; in st_validate_state()208 if (st->gfx_shaders_may_be_dirty) { in st_validate_state()210 st->gfx_shaders_may_be_dirty = false; in st_validate_state()
243 bool gfx_shaders_may_be_dirty; member
123 st->gfx_shaders_may_be_dirty) { in prepare_draw()
617 st->gfx_shaders_may_be_dirty) { in st_Bitmap()
693 st->gfx_shaders_may_be_dirty = true; in st_context_flush()
263 st->gfx_shaders_may_be_dirty = true; in st_invalidate_state()