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Searched refs:glLayer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp462 if (builtins.glLayer.enabled) in generateVaryingLinkHLSL()
464 hlslStream << " nointerpolation uint gl_Layer : " << builtins.glLayer.str() << ";\n"; in generateVaryingLinkHLSL()
533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()
932 builtinsD3D[gl::ShaderType::Geometry].glLayer.enabled); in generateGeometryShaderPreamble()
967 builtinsD3D[gl::ShaderType::Geometry].glLayer.enabled); in generateGeometryShaderPreamble()
1448 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()
1457 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()
DDynamicHLSL.h111 BuiltinVarying glLayer; member