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Searched refs:glPathRendering (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLPath.cpp274 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()
334 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
DGrGLProgram.cpp163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
DGrGLProgramDataManager.cpp312 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, in setPathFragmentInputTransform()
DGrGLGpu.h53 GrGLPathRendering* glPathRendering() { in glPathRendering() function
DGrGLGpu.cpp469 this->glPathRendering()->disconnect(type); in disconnect()
593 this->glPathRendering()->resetContext(); in onResetContext()
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp400 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()
438 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()