Searched refs:glPathRendering (Results 1 – 6 of 6) sorted by relevance
274 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()334 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
312 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, in setPathFragmentInputTransform()
53 GrGLPathRendering* glPathRendering() { in glPathRendering() function
469 this->glPathRendering()->disconnect(type); in disconnect()593 this->glPathRendering()->resetContext(); in onResetContext()
400 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()438 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()