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Searched refs:glViewportIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp456 if (builtins.glViewportIndex.enabled) in generateVaryingLinkHLSL()
459 << builtins.glViewportIndex.str() << ";\n"; in generateVaryingLinkHLSL()
533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()
931 ASSERT(builtinsD3D[gl::ShaderType::Geometry].glViewportIndex.enabled && in generateGeometryShaderPreamble()
966 ASSERT(builtinsD3D[gl::ShaderType::Geometry].glViewportIndex.enabled && in generateGeometryShaderPreamble()
1447 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()
1456 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()
DDynamicHLSL.h110 BuiltinVarying glViewportIndex; member