/external/mesa3d/src/compiler/glsl/ |
D | lower_cs_derived.cpp | 59 gl_WorkGroupID(NULL), in lower_cs_derived_visitor() 84 ir_variable *gl_WorkGroupID; member in __anon308110300111::lower_cs_derived_visitor 121 gl_WorkGroupID = shader->symbols->get_variable("gl_WorkGroupID"); in find_sysvals() 130 if (!gl_WorkGroupID) in find_sysvals() 131 gl_WorkGroupID = add_system_value( in find_sysvals() 170 add(mul(gl_WorkGroupID, gl_WorkGroupSize->clone(shader, NULL)), in make_gl_GlobalInvocationID()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | web.comp.out | 9 …OpEntryPoint GLCompute %main "main" %gl_NumWorkGroups %gl_WorkGroupID %gl_LocalInvocationID %gl_Gl… 23 OpName %gl_WorkGroupID "gl_WorkGroupID" 38 OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId 89 %gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input 129 %75 = OpLoad %v3uint %gl_WorkGroupID
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D | spv.meshShaderSharedMem.mesh.out | 22 Name 17 "gl_WorkGroupID" 30 Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId 48 17(gl_WorkGroupID): 10(ptr) Variable Input 81 18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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D | spv.meshTaskShader.task.out | 19 Name 17 "gl_WorkGroupID" 36 Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId 66 17(gl_WorkGroupID): 10(ptr) Variable Input 124 18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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D | spv.320.meshShaderUserDefined.mesh.out | 21 Name 19 "gl_WorkGroupID" 36 Decorate 19(gl_WorkGroupID) BuiltIn WorkgroupId 58 19(gl_WorkGroupID): 11(ptr) Variable Input 118 20: 14(ptr) AccessChain 19(gl_WorkGroupID) 13
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D | spv.meshShaderUserDefined.mesh.out | 21 Name 17 "gl_WorkGroupID" 36 Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId 57 17(gl_WorkGroupID): 10(ptr) Variable Input 117 18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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D | spv.meshShaderRedeclBuiltins.mesh.out | 25 Name 17 "gl_WorkGroupID" 41 Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId 68 17(gl_WorkGroupID): 10(ptr) Variable Input 119 18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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D | spv.meshShaderBuiltins.mesh.out | 27 Name 17 "gl_WorkGroupID" 49 Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId 89 17(gl_WorkGroupID): 10(ptr) Variable Input 151 18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
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D | 420.comp.out | 31 0:14 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID) 91 0:14 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
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/external/deqp-deps/amber/tests/cases/ |
D | compute_ssbo_with_entrypoint_command.vkscript | 45 OpEntryPoint GLCompute %main "foo" %gl_WorkGroupID 50 OpName %gl_WorkGroupID "gl_WorkGroupID" 63 OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId 90 %gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input 120 %14 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0
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D | compute_accumulated_ubo_definition.amber | 36 const uint index = gl_WorkGroupID.x;
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D | compute_ssbo_without_probe.vkscript | 35 const uint index = gl_WorkGroupID.x;
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D | compute_ubo_and_ssbo.vkscript | 35 const uint index = gl_WorkGroupID.x;
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/external/deqp/external/vulkancts/data/vulkan/amber/non_robust_buffer_access/ |
D | unexecuted_oob_overflow.amber | 47 uint base_index_in = 128 * gl_WorkGroupID.x; 48 uint base_index_out = 256 * gl_WorkGroupID.x;
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D | unexecuted_oob_underflow.amber | 47 uint base_index_in = 128 * gl_WorkGroupID.x; 48 uint base_index_out = 256 * gl_WorkGroupID.x;
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/external/deqp-deps/glslang/Test/ |
D | 420.comp | 14 …sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInv…
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D | spv.meshShaderSharedMem.mesh | 30 uint gid = gl_WorkGroupID.x;
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D | web.comp | 39 bInst.count = gl_NumWorkGroups + gl_WorkGroupSize + gl_WorkGroupID + gl_LocalInvocationID +
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D | spv.meshTaskShader.task | 30 uint gid = gl_WorkGroupID.x;
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D | spv.meshShaderBuiltins.mesh | 23 uint gid = gl_WorkGroupID.x;
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D | spv.meshShaderUserDefined.mesh | 40 uint gid = gl_WorkGroupID.x;
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D | spv.320.meshShaderUserDefined.mesh | 40 int gid = int(gl_WorkGroupID.x);
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D | spv.meshShaderRedeclBuiltins.mesh | 39 uint gid = gl_WorkGroupID.x;
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/external/deqp/external/vulkancts/data/vulkan/amber/texture/multisample/atomic/ |
D | storage_image_r32ui.amber | 32 ivec2 workGroupOffset = ivec2(gl_WorkGroupID.xy) * ivec2(16);
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D | storage_image_r32i.amber | 32 ivec2 workGroupOffset = ivec2(gl_WorkGroupID.xy) * ivec2(16);
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