Searched refs:gl_programs (Results 1 – 1 of 1) sorted by relevance
581 struct list_head gl_programs[VREND_PROGRAM_NQUEUES]; member1671 list_addtail(&sprog->head, &sub_ctx->gl_programs[vs->id & VREND_PROGRAM_NQUEUE_MASK]); in add_shader_program()1746 struct list_head *programs = &sub_ctx->gl_programs[vs_id & VREND_PROGRAM_NQUEUE_MASK]; in lookup_shader_program()1801 if (!LIST_IS_EMPTY(&sub->gl_programs[i])) { in vrend_free_programs()1802 LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->gl_programs[i], head) in vrend_free_programs()10725 list_inithead(&sub->gl_programs[i]); in vrend_renderer_create_sub_ctx()