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Searched refs:glitches (Results 1 – 25 of 56) sorted by relevance

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/external/skqp/src/pathops/
DSkPathOpsDebug.cpp256 static void missing_coincidence(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contour… in missing_coincidence() argument
260 /* result |= */ contour->debugMissingCoincidence(glitches); in missing_coincidence()
265 static void move_multiples(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contourList)… in move_multiples() argument
268 if (contour->debugMoveMultiples(glitches), false) { in move_multiples()
275 static void move_nearby(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contourList) { in move_nearby() argument
278 contour->debugMoveNearby(glitches); in move_nearby()
292 SkPathOpsDebug::GlitchLog glitches; in debugAddToCoinChangedDict() local
297 missing_coincidence(&glitches, fContourHead); in debugAddToCoinChangedDict()
299 move_multiples(&glitches, fContourHead); in debugAddToCoinChangedDict()
301 move_nearby(&glitches, fContourHead); in debugAddToCoinChangedDict()
[all …]
DSkOpSegment.h137 void debugClearAll(SkPathOpsDebug::GlitchLog* glitches) const;
138 void debugClearOne(const SkOpSpan* span, SkPathOpsDebug::GlitchLog* glitches) const;
149 void debugMissingCoincidence(SkPathOpsDebug::GlitchLog* glitches) const;
150 void debugMoveMultiples(SkPathOpsDebug::GlitchLog* glitches) const;
151 void debugMoveNearby(SkPathOpsDebug::GlitchLog* glitches) const;
/external/skia/src/pathops/
DSkPathOpsDebug.cpp256 static void missing_coincidence(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contour… in missing_coincidence() argument
260 /* result |= */ contour->debugMissingCoincidence(glitches); in missing_coincidence()
265 static void move_multiples(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contourList)… in move_multiples() argument
268 if (contour->debugMoveMultiples(glitches), false) { in move_multiples()
275 static void move_nearby(SkPathOpsDebug::GlitchLog* glitches, const SkOpContourHead* contourList) { in move_nearby() argument
278 contour->debugMoveNearby(glitches); in move_nearby()
292 SkPathOpsDebug::GlitchLog glitches; in debugAddToCoinChangedDict() local
297 missing_coincidence(&glitches, fContourHead); in debugAddToCoinChangedDict()
299 move_multiples(&glitches, fContourHead); in debugAddToCoinChangedDict()
301 move_nearby(&glitches, fContourHead); in debugAddToCoinChangedDict()
[all …]
DSkOpSegment.h137 void debugClearAll(SkPathOpsDebug::GlitchLog* glitches) const;
138 void debugClearOne(const SkOpSpan* span, SkPathOpsDebug::GlitchLog* glitches) const;
149 void debugMissingCoincidence(SkPathOpsDebug::GlitchLog* glitches) const;
150 void debugMoveMultiples(SkPathOpsDebug::GlitchLog* glitches) const;
151 void debugMoveNearby(SkPathOpsDebug::GlitchLog* glitches) const;
/external/oboe/apps/OboeTester/scripts/
Ddsp_timing.py149 glitches = array.array('i')
153 glitches.append(result)
159 print " " + str(offsets[i]) + ", " + str(glitches[i])
/external/oboe/apps/OboeTester/docs/
DAutomatedTesting.md5 OboeTester can be used to measure the round trip latency and glitches.
162 locked.frames = 384084 # frames spent locked onto a good signal with no glitches
168 time.no.glitches = 9.96 # time we have been running with no glitches
169 max.time.no.glitches = 9.96 # max time with no glitches
DUsage.md18 Experiment with changing the buffer size to see if there are glitches when the size is high or low.
77 If #XRuns is not incrementing then the glitches may be due to AAudio MMAP tuning errors in the HAL.
81 Measure glitches for various combinations of input and output settings.
83 If you get glitches in one configuration then you can investigate using the previous manual Glitch …
DREADME.md4 It can also be used to test Android devices, measure latency and glitches, etc.
/external/oboe/apps/OboeTester/
DREADME.md4 It can also be used to measure device latency and glitches.
/external/mesa3d/docs/relnotes/
D19.2.2.rst35 glitches on RADV driver (part 2)
37 glitches on RADV driver
D17.2.8.rst36 - Graphical glitches r600 in game this war of mine linux native
D20.1.8.rst37 - Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA
D10.0.2.rst40 glitches in serious sam 3 with the sb shader backend
D18.0.4.rst33 - [radv] graphical glitches on dolphin emulator
D20.1.9.rst39 - Substance Painter 6.1.3 black glitches on Radeon RX570
D20.0.7.rst33 - heavy glitches on amd ryzen 5 since version 20.x
D10.0.rst89 Graphical glitches in Serious Sam 3 when SB is enabled
D20.0.5.rst37 - Graphical glitches on Intel Graphics when Xorg started on Iris driver
/external/libcups/vcnet/regex/
DWHATSNEW8 New in alpha3.6: A couple more portability glitches fixed.
12 minor portability glitches and the like, hence this release to fix them.
39 Sun system, and the newer compiler exposed some glitches). Fix for a
/external/oboe/samples/MegaDrone/
DREADME.md20 …CPU performance problems](https://medium.com/@donturner/debugging-audio-glitches-on-android-ed1078…
/external/openscreen/cast/cast_core/api/runtime/
Druntime_service.proto80 // this time to avoid network glitches. The minimum value is 5 seconds.
/external/oboe/
DREADME.md30 - [**OboeTester** app for measuring latency, glitches, etc.](https://github.com/google/oboe/tree/ma…
/external/oboe/docs/notes/
Drlsbuffer.md60 1. Slide "Workload" fader slowly up until you hear bad glitches.
/external/webrtc/sdk/objc/native/src/audio/
Daudio_device_ios.mm261 // audio glitches and add the result to a histogram.
270 RTCLog(@"Average number of playout callbacks between glitches: %d",
645 RTCLog(@"Number of detected playout glitches: %lld", num_detected_playout_glitches_);
658 // glitches too close in time to this event.
/external/oboe/samples/RhythmGame/
DREADME.md58 …Ready` method) is never blocked. Blocking can cause underruns and audio glitches. To avoid blockin…

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