Searched refs:glslSource (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcSpirvUtils.cpp | 329 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping& mappings, bool a… in verifyMappings() argument 344 size_t codePosition = glslSource.find(glslCode); in verifyMappings() 348 codePosition = glslSource.find(glslCode, codePosition + 1); in verifyMappings()
|
D | glcSpirvUtils.hpp | 56 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping& mappings, bool a…
|
/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 136 const char *glslSource = reinterpret_cast<const char *>(data + kHeaderSize); in LLVMFuzzerTestOneInput() local 137 if(!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE)) in LLVMFuzzerTestOneInput()
|
/external/swiftshader/tests/VulkanWrapper/ |
D | Util.hpp | 35 std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage);
|
D | DrawTester.hpp | 74 vk::ShaderModule createShaderModule(const char *glslSource, EShLanguage glslLanguage);
|
D | DrawTester.cpp | 443 vk::ShaderModule DrawTester::createShaderModule(const char *glslSource, EShLanguage glslLanguage) in createShaderModule() argument 445 auto spirv = Util::compileGLSLtoSPIRV(glslSource, glslLanguage); in createShaderModule()
|