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Searched refs:glslSource (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcSpirvUtils.cpp329 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping& mappings, bool a… in verifyMappings() argument
344 size_t codePosition = glslSource.find(glslCode); in verifyMappings()
348 codePosition = glslSource.find(glslCode, codePosition + 1); in verifyMappings()
DglcSpirvUtils.hpp56 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping& mappings, bool a…
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp136 const char *glslSource = reinterpret_cast<const char *>(data + kHeaderSize); in LLVMFuzzerTestOneInput() local
137 if(!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE)) in LLVMFuzzerTestOneInput()
/external/swiftshader/tests/VulkanWrapper/
DUtil.hpp35 std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage);
DDrawTester.hpp74 vk::ShaderModule createShaderModule(const char *glslSource, EShLanguage glslLanguage);
DDrawTester.cpp443 vk::ShaderModule DrawTester::createShaderModule(const char *glslSource, EShLanguage glslLanguage) in createShaderModule() argument
445 auto spirv = Util::compileGLSLtoSPIRV(glslSource, glslLanguage); in createShaderModule()