Searched refs:glsl_compiler_options (Results 1 – 8 of 8) sorted by relevance
153 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; in brw_compiler_create()154 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()158 compiler->glsl_compiler_options[i].EmitNoIndirectInput = false; in brw_compiler_create()159 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false; in brw_compiler_create()160 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; in brw_compiler_create()161 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false; in brw_compiler_create()164 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; in brw_compiler_create()194 compiler->glsl_compiler_options[i].NirOptions = nir_options; in brw_compiler_create()196 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true; in brw_compiler_create()
99 struct gl_shader_compiler_options glsl_compiler_options[MESA_ALL_SHADER_STAGES]; member
195 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; in blorp_compile_fs()235 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; in blorp_compile_vs()
640 return screen->compiler->glsl_compiler_options[stage].NirOptions; in iris_get_compiler_options()
1286 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions; in iris_compile_tcs()2392 screen->compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions; in iris_create_compute_state()
136 compiler->glsl_compiler_options[stage].NirOptions; in anv_shader_compile_to_nir()707 compiler->glsl_compiler_options[stage->stage].NirOptions; in anv_pipeline_stage_get_nir()1516 if (prev_stage && compiler->glsl_compiler_options[s].NirOptions->unify_interfaces) { in anv_pipeline_compile_graphics()
749 brw->screen->compiler->glsl_compiler_options[i]; in brw_initialize_context_constants()
2825 …screen->compiler->glsl_compiler_options[MESA_SHADER_VERTEX].PositionAlwaysInvariant = driQueryOpti… in intelInitScreen2()