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Searched refs:glsl_hdr (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c156 struct vrend_strbuf glsl_hdr; member
656 strbuf_append(&glsl_strbufs->glsl_hdr, buf); in emit_hdr()
661 strbuf_set_error(&glsl_strbufs->glsl_hdr); in set_hdr_error()
669 strbuf_vappendf(&glsl_strbufs->glsl_hdr, fmt, va); in emit_hdrf()
6920 if (!strbuf_alloc(&glsl_strbufs->glsl_hdr, 1024)) in allocate_strbuffers()
6933 strarray_addstrbuf(shader, &glsl_strbufs->glsl_hdr); in set_strbuffers()
7033 if (strbuf_get_error(&ctx.glsl_strbufs.glsl_hdr)) in vrend_convert_shader()
7073 strbuf_free(&ctx.glsl_strbufs.glsl_hdr); in vrend_convert_shader()
7389 strbuf_free(&ctx.glsl_strbufs.glsl_hdr); in vrend_shader_create_passthrough_tcs()