Searched refs:glsl_name (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_shader.c | 112 char glsl_name[128]; member 1206 snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix); in iter_declaration() 1213 snprintf(ctx->inputs[i].glsl_name, 128, "%s_f%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 1215 snprintf(ctx->inputs[i].glsl_name, 128, "%s_c%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 1217 …snprintf(ctx->inputs[i].glsl_name, 128, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[… in iter_declaration() 1219 …snprintf(ctx->inputs[i].glsl_name, 128, "%s_p%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[… in iter_declaration() 1221 snprintf(ctx->inputs[i].glsl_name, 128, "%s_%d", name_prefix, ctx->inputs[i].first); in iter_declaration() 1224 … snprintf(ctx->inputs[i + 1].glsl_name, 128, "%s_bc%d", name_prefix, ctx->inputs[i + 1].sid); in iter_declaration() 1226 snprintf(ctx->inputs[i + 2].glsl_name, 128, "%s", "gl_FrontFacing"); in iter_declaration() 1455 snprintf(ctx->outputs[i].glsl_name, 64, "%s", name_prefix); in iter_declaration() [all …]
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