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Searched refs:glsl_no_index (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c106 bool glsl_no_index; member
993 ctx->inputs[i].glsl_no_index = false; in iter_declaration()
1016 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
1032 ctx->inputs[j].glsl_no_index = false; in iter_declaration()
1051 ctx->inputs[k].glsl_no_index = true; in iter_declaration()
1064 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
1071 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
1080 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
1095 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
1108 ctx->inputs[i].glsl_no_index = true; in iter_declaration()
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