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Searched refs:glsl_strings (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c414 struct vrend_strarray glsl_strings; member
1076 strarray_dump_with_line_numbers(&shader->glsl_strings); in vrend_shader_dump()
1089 strarray_free(&shader->glsl_strings, true); in vrend_shader_destroy()
1120 for (int i = 0; i < shader->glsl_strings.num_strings; i++) in vrend_compile_shader()
1121 shader_parts[i] = shader->glsl_strings.strings[i].buf; in vrend_compile_shader()
1122 glShaderSource(shader->id, shader->glsl_strings.num_strings, shader_parts, NULL); in vrend_compile_shader()
3439 … shader->sel->req_local_mem, key, &shader->sel->sinfo, &shader->glsl_strings); in vrend_shader_create()
3458 strarray_free(&shader->glsl_strings, true); in vrend_shader_create()
3496 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_shader_select()
4459 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_inject_tcs()
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