Searched refs:glsl_strings (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_renderer.c | 414 struct vrend_strarray glsl_strings; member 1076 strarray_dump_with_line_numbers(&shader->glsl_strings); in vrend_shader_dump() 1089 strarray_free(&shader->glsl_strings, true); in vrend_shader_destroy() 1120 for (int i = 0; i < shader->glsl_strings.num_strings; i++) in vrend_compile_shader() 1121 shader_parts[i] = shader->glsl_strings.strings[i].buf; in vrend_compile_shader() 1122 glShaderSource(shader->id, shader->glsl_strings.num_strings, shader_parts, NULL); in vrend_compile_shader() 3439 … shader->sel->req_local_mem, key, &shader->sel->sinfo, &shader->glsl_strings); in vrend_shader_create() 3458 strarray_free(&shader->glsl_strings, true); in vrend_shader_create() 3496 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_shader_select() 4459 strarray_alloc(&shader->glsl_strings, SHADER_MAX_STRINGS); in vrend_inject_tcs() [all …]
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