Home
last modified time | relevance | path

Searched refs:good_shader_hashes (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.h212 std::unordered_set<uint32_t> good_shader_hashes; variable
237 good_shader_hashes.insert(*data); in Load()
244 *pDataSize = headerSize + good_shader_hashes.size() * sizeof(uint32_t); in Write()
262 …for (auto it = good_shader_hashes.begin(); it != good_shader_hashes.end() && actualSize < *pDataSi… in Write()
271 good_shader_hashes.reserve(good_shader_hashes.size() + other->good_shader_hashes.size()); in Merge()
272 for (auto h : other->good_shader_hashes) good_shader_hashes.insert(h); in Merge()
277 bool Contains(uint32_t hash) { return good_shader_hashes.count(hash) != 0; } in Contains()
279 void Insert(uint32_t hash) { good_shader_hashes.insert(hash); } in Insert()