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Searched refs:graphic_queue (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/vulkan/overlay-layer/
Doverlay.cpp84 struct queue_data *graphic_queue; member
400 device_data->graphic_queue = data; in new_queue_data()
1199 imb.dstQueueFamilyIndex = device_data->graphic_queue->family_index; in render_swapchain_display()
1326 if (device_data->graphic_queue->family_index != present_queue->family_index) in render_swapchain_display()
1343 imb.srcQueueFamilyIndex = device_data->graphic_queue->family_index; in render_swapchain_display()
1361 if (n_wait_semaphores == 0 && device_data->graphic_queue->queue != present_queue->queue) { in render_swapchain_display()
1382 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()
1401 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()
1775 cmd_buffer_pool_info.queueFamilyIndex = device_data->graphic_queue->family_index; in setup_swapchain_data()