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Searched refs:groupOffsetZ (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DComputeProgram.cpp255 auto groupOffsetZ = modulo / (groupCountX * groupCountY); in run() local
256 modulo -= groupOffsetZ * (groupCountX * groupCountY); in run()
261 auto groupZ = baseGroupZ + groupOffsetZ; in run()