Searched refs:gs_prim_id_input (Results 1 – 7 of 7) sorted by relevance
104 boolean gs_prim_id_input; member
119 PRINT_UINT_MEMBER(gs_prim_id_input); in print_shader_info()
802 if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) { in r600_shader_selector_key()
1949 if (rctx->gs_shader->current->shader.gs_prim_id_input) in r600_emit_shader_stages()
2595 if (rctx->gs_shader->current->shader.gs_prim_id_input) in evergreen_emit_shader_stages()
1084 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()1097 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()
95 sh_info().gs_prim_id_input = true; in do_process_inputs()