Searched refs:gs_rotated_input (Results 1 – 1 of 1) sorted by relevance
443 int gs_rotated_input[2]; member1867 int offset_reg = ctx->gs_rotated_input[vtx_id / 3]; in fetch_gs_input()1874 if (offset_reg == ctx->gs_rotated_input[0] && offset_chan == 2) in fetch_gs_input()1905 alu.src[0].sel = ctx->gs_rotated_input[0]; in fetch_gs_input()3648 ctx.gs_rotated_input[0] = ++regno; in r600_shader_from_tgsi()3649 ctx.gs_rotated_input[1] = ++regno; in r600_shader_from_tgsi()3651 ctx.gs_rotated_input[0] = 0; in r600_shader_from_tgsi()3652 ctx.gs_rotated_input[1] = 1; in r600_shader_from_tgsi()3901 ctx.gs_rotated_input[0], 2, in r600_shader_from_tgsi()3920 ctx.gs_rotated_input[offset_reg], offset_chan, in r600_shader_from_tgsi()[all …]