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Searched refs:hasAnyDirtyBit (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.h312 if (isDefault() || (!hasAnyDirtyBit() && mCachedStatus.valid())) in checkStatus()
402 bool hasAnyDirtyBit() const { return mDirtyBits.any(); } in hasAnyDirtyBit() function
DState.cpp631 if (texture->hasAnyDirtyBit()) in setActiveTextureDirty()
1718 if (mReadFramebuffer && mReadFramebuffer->hasAnyDirtyBit()) in setReadFramebufferBinding()
1737 if (mDrawFramebuffer->hasAnyDirtyBit()) in setDrawFramebufferBinding()
1802 if (mVertexArray && mVertexArray->hasAnyDirtyBit()) in setVertexArrayBinding()
3317 if (texture && texture->hasAnyDirtyBit()) in syncTextures()
3335 if (texture && texture->hasAnyDirtyBit()) in syncImages()
3455 if (program->hasAnyDirtyBit()) in onProgramExecutableChange()
3481 if (image->hasAnyDirtyBit()) in onProgramExecutableChange()
3521 if (image->hasAnyDirtyBit()) in onProgramPipelineExecutableChange()
3612 if (image.texture->hasAnyDirtyBit()) in onImageStateChange()
DVertexArray.h272 bool hasAnyDirtyBit() const { return mDirtyBits.any(); } in hasAnyDirtyBit() function
DTexture.h608 bool hasAnyDirtyBit() const { return mDirtyBits.any(); } in hasAnyDirtyBit() function
DProgram.h814 ANGLE_INLINE bool hasAnyDirtyBit() const { return mDirtyBits.any(); } in hasAnyDirtyBit() function
DTexture.cpp2048 ASSERT(hasAnyDirtyBit() || source == Command::GenerateMipmap); in syncState()
2302 if (hasAnyDirtyBit()) in getTexImage()
DFramebuffer.cpp1182 ASSERT(hasAnyDirtyBit() || !mCachedStatus.valid()); in checkStatusImpl()
DContext.cpp5276 if (texture->hasAnyDirtyBit()) in syncTextureForCopy()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h197 bool hasAnyDirtyBit() const;
DStateManagerGL.cpp928 ASSERT(!texture->hasAnyDirtyBit()); in updateProgramTextureBindings()
929 ASSERT(!textureGL->hasAnyDirtyBit()); in updateProgramTextureBindings()
DTextureGL.cpp1617 bool TextureGL::hasAnyDirtyBit() const in hasAnyDirtyBit() function in rx::TextureGL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1092 ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit()); in updateState()
1141 ASSERT(!drawFramebuffer->hasAnyDirtyBit()); in setBlendDepthRasterStates()