Searched refs:hasFloatTexture (Results 1 – 4 of 4) sorted by relevance
99 bool hasFloatTexture() const;
129 …bool use32BitFiltering = hasFloatTexture() || hasUnnormalizedIntegerTexture() || force32BitFilteri… in sampleTexture()137 if(!hasFloatTexture() && !hasUnnormalizedIntegerTexture() && !state.compareEnable) in sampleTexture()1927 if(hasFloatTexture() || has32bitIntegerTextureComponents()) in sampleTexel()2070 if(!hasFloatTexture()) in sampleTexel()2111 bool scaled = !hasFloatTexture() && !hasUnnormalizedIntegerTexture() && !state.compareEnable; in replaceBorderTexel()2528 bool SamplerCore::hasFloatTexture() const in hasFloatTexture() function in sw::SamplerCore
123 if(!hasFloatTexture()) in sampleTexture()136 if(!hasFloatTexture()) in sampleTexture()301 …if(hasFloatTexture() || hasUnnormalizedIntegerTexture() || forceFloatFiltering || seamlessCube || … in sampleTexture()334 if(!hasFloatTexture() && !hasUnnormalizedIntegerTexture()) in sampleTexture()2122 if(hasFloatTexture() || has32bitIntegerTextureComponents()) in sampleTexel()2171 if(!hasFloatTexture()) in sampleTexel()2568 bool SamplerCore::hasFloatTexture() const in hasFloatTexture() function in sw::SamplerCore