Searched refs:hasLodBias (Results 1 – 7 of 7) sorted by relevance
436 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local438 if (hasLodBias || m_lookupSpec.useSepRef) in init()445 if (hasLodBias) in init()715 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local800 if (hasLodBias || hasSepShadowRef) in initShaderSources()822 if (hasLodBias || hasSepShadowRef) in initShaderSources()895 if (hasLodBias || hasSepShadowRef) in initShaderSources()
421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local460 if (hasLodBias) in initShaderSources()473 if (hasLodBias) in initShaderSources()512 if (hasLodBias) in initShaderSources()
66 bool hasLodBias; member
789 if (m_sampleLookupSettings.hasLodBias) in verifySampleCubemapFace()
507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local509 DE_ASSERT(!isGrad || !hasLodBias); in init()511 if (hasLodBias) in init()752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local765 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()806 else if (hasLodBias) in initShaderSources()830 if (hasLodBias) in initShaderSources()920 else if (hasLodBias) in initShaderSources()
782 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance() local784 DE_ASSERT(!isGrad || !hasLodBias); in ShaderTextureFunctionInstance()786 if (hasLodBias) in ShaderTextureFunctionInstance()1231 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local1250 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()1297 else if (hasLodBias) in initShaderSources()1324 else if (hasLodBias) in initShaderSources()1427 else if (hasLodBias) in initShaderSources()3144 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local3157 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()[all …]
1510 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local1514 if (hasLodBias && !m_lodBiasExpr) in createNextChild()