Searched refs:hasShaderStage (Results 1 – 2 of 2) sorted by relevance
2608 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in syncTextures()3385 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in applyUniforms()3448 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in applyDriverUniforms()3758 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncUniformBuffers()3766 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in syncUniformBuffers()3777 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncAtomicCounterBuffers()3836 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncShaderStorageBuffers()
341 bool hasShaderStage(gl::ShaderType shaderType) const in hasShaderStage() function