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Searched refs:hasShaderStage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2608 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in syncTextures()
3385 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in applyUniforms()
3448 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in applyDriverUniforms()
3758 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncUniformBuffers()
3766 if (mProgramD3D->hasShaderStage(gl::ShaderType::Geometry)) in syncUniformBuffers()
3777 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncAtomicCounterBuffers()
3836 if (mProgramD3D->hasShaderStage(gl::ShaderType::Compute)) in syncShaderStorageBuffers()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h341 bool hasShaderStage(gl::ShaderType shaderType) const in hasShaderStage() function