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Searched refs:hasWindowRectangles (Results 1 – 7 of 7) sorted by relevance

/external/skqp/src/gpu/
DGrFixedClip.h37 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles() function
DGrRenderTargetContext.cpp309 if (!clip.hasWindowRectangles()) { in internalClear()
/external/skia/src/gpu/
DGrFixedClip.h41 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles() function
DGrStencilMaskHelper.cpp473 if (fClip.fixedClip().hasWindowRectangles()) { in clear()
DGrReducedClip.cpp804 if (clip.hasWindowRectangles()) { in drawAlphaClipMask()
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp358 SkASSERT(!clip.hasWindowRectangles()); in onClearStencilClip()
421 SkASSERT(!clip.hasWindowRectangles()); in onClear()
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm199 SkASSERT(!clip.hasWindowRectangles());