Searched refs:has_feature (Results 1 – 2 of 2) sorted by relevance
359 static inline bool has_feature(enum features_id feature_id) in has_feature() function823 return has_feature(feat_texture_view) && in vrend_format_can_texture_view()1437 if (!has_feature(feat_ubo)) in bind_ubo_locs()1466 if (!has_feature(feat_ssbo)) in bind_ssbo_locs()1494 if (!has_feature(feat_images)) in bind_image_locs()1605 if (has_feature(feat_dual_src_blend)) { in add_shader_program()1613 if (has_feature(feat_dual_src_blend)) { in add_shader_program()1622 if (has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()1697 if (!has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()1814 if (has_feature(feat_transform_feedback2)) in vrend_destroy_streamout_object()[all …]
1685 bool needs_feature = false, has_feature = false; in ValidateShaderCapabilities() local1693 has_feature = has_feature || it->second.feature.IsEnabled(enabled_features); in ValidateShaderCapabilities()1706 skip |= RequireFeature(report_data, has_feature, feature_names.c_str()); in ValidateShaderCapabilities()