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Searched refs:has_feature (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c359 static inline bool has_feature(enum features_id feature_id) in has_feature() function
823 return has_feature(feat_texture_view) && in vrend_format_can_texture_view()
1437 if (!has_feature(feat_ubo)) in bind_ubo_locs()
1466 if (!has_feature(feat_ssbo)) in bind_ssbo_locs()
1494 if (!has_feature(feat_images)) in bind_image_locs()
1605 if (has_feature(feat_dual_src_blend)) { in add_shader_program()
1613 if (has_feature(feat_dual_src_blend)) { in add_shader_program()
1622 if (has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()
1697 if (!has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()
1814 if (has_feature(feat_transform_feedback2)) in vrend_destroy_streamout_object()
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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1685 bool needs_feature = false, has_feature = false; in ValidateShaderCapabilities() local
1693 has_feature = has_feature || it->second.feature.IsEnabled(enabled_features); in ValidateShaderCapabilities()
1706 skip |= RequireFeature(report_data, has_feature, feature_names.c_str()); in ValidateShaderCapabilities()