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Searched refs:has_mutable_rb (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/drivers/dri2/
Dplatform_android.c900 const bool has_mutable_rb = _eglSurfaceHasMutableRenderBuffer(draw); in droid_swap_buffers() local
908 if (has_mutable_rb && in droid_swap_buffers()
940 if (has_mutable_rb && in droid_swap_buffers()