Searched refs:have_glsl_shader (Results 1 – 1 of 1) sorted by relevance
3082 auto have_glsl_shader = device_extensions.vk_nv_glsl_shader; in PreCallValidateCreateShaderModule() local3084 if (!have_glsl_shader && (pCreateInfo->codeSize % 4)) { in PreCallValidateCreateShaderModule()3119 if (!have_glsl_shader || (pCreateInfo->pCode[0] == spv::MagicNumber)) { in PreCallValidateCreateShaderModule()