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Searched refs:have_glsl_shader (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp3082 auto have_glsl_shader = device_extensions.vk_nv_glsl_shader; in PreCallValidateCreateShaderModule() local
3084 if (!have_glsl_shader && (pCreateInfo->codeSize % 4)) { in PreCallValidateCreateShaderModule()
3119 if (!have_glsl_shader || (pCreateInfo->pCode[0] == spv::MagicNumber)) { in PreCallValidateCreateShaderModule()