Searched refs:iStartPoint (Results 1 – 3 of 3) sorted by relevance
270 int iStartPoint = 0; in GetBoundingBox() local279 iStartPoint = iPoint + 1; in GetBoundingBox()290 iStartPoint = iPoint - 1; in GetBoundingBox()294 iStartPoint = iPoint - 1; in GetBoundingBox()301 CFX_PointF start_pos = m_Points[iStartPoint].m_Point; in GetBoundingBox()
804 int iStartPoint = 0, iStartColor = 0, i = 0; in DrawCoonPatchMeshes() local806 iStartPoint = 4; in DrawCoonPatchMeshes()818 for (i = iStartPoint; i < point_count; i++) { in DrawCoonPatchMeshes()
2260 int iStartPoint = flag ? 4 : 0; in DrawShading() local2272 for (int i = iStartPoint; i < (int)SK_ARRAY_COUNT(cubics); i++) { in DrawShading()