Searched refs:i_input (Results 1 – 1 of 1) sorted by relevance
4624 unsigned i_input = i; in apply_prev_layout() local4640 memmove(io + 1, io, (*num_inputs - i_input) * sizeof(struct vrend_shader_io)); in apply_prev_layout()4643 ++i_input; in apply_prev_layout()4660 if (i_input < *num_inputs - 1) { in apply_prev_layout()4668 ++i_input; in apply_prev_layout()