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Searched refs:i_input (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c4624 unsigned i_input = i; in apply_prev_layout() local
4640 memmove(io + 1, io, (*num_inputs - i_input) * sizeof(struct vrend_shader_io)); in apply_prev_layout()
4643 ++i_input; in apply_prev_layout()
4660 if (i_input < *num_inputs - 1) { in apply_prev_layout()
4668 ++i_input; in apply_prev_layout()