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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderVertexOrdering.cpp613 int i_op_1 = (n_vertex + 1) % n_vertices_per_primitive; in verifyVertexOrderingCorrectness() local
616 cartesian_vertex_data[i_op_1 * 2 /* components */ + 1] - in verifyVertexOrderingCorrectness()
617 cartesian_vertex_data[i_op_1 * 2 /* components */ + 0] * in verifyVertexOrderingCorrectness()