Searched refs:ignored_is_shadow (Results 1 – 1 of 1) sorted by relevance
2128 bool ignored_is_shadow; in getPassThroughFragmentShaderCode() local2132 ignored_is_shadow); in getPassThroughFragmentShaderCode()2228 bool ignored_is_shadow = false; in getPassThroughTesselationEvaluationShaderCode() local2236 ignored_is_shadow); in getPassThroughTesselationEvaluationShaderCode()