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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2355 const glw::GLchar* image_layout_str = 0; in getSamplingComputeShaderCode() local
2372 …e(sampler_type, color_type, interpolation_type, sampler_type_str, image_type_str, image_layout_str, in getSamplingComputeShaderCode()
2394 …stream << "layout(" << image_layout_str << ") " << shader_uniform << shader_writeonly << "highp " … in getSamplingComputeShaderCode()