Searched refs:inBoundsSource (Results 1 – 1 of 1) sorted by relevance
463 gl::Rectangle inBoundsSource; in blitColorBufferWithShader() local467 if (!gl::ClipRectangle(sourceArea, sourceBounds, &inBoundsSource)) in blitColorBufferWithShader()494 inBoundsSource.x, inBoundsSource.y, in blitColorBufferWithShader()495 inBoundsSource.width, inBoundsSource.height, 0)); in blitColorBufferWithShader()498 sourceArea.x -= inBoundsSource.x; in blitColorBufferWithShader()499 sourceArea.y -= inBoundsSource.y; in blitColorBufferWithShader()510 static_cast<float>(sourceArea.x) / static_cast<float>(inBoundsSource.width), in blitColorBufferWithShader()511 static_cast<float>(sourceArea.y) / static_cast<float>(inBoundsSource.height)); in blitColorBufferWithShader()514 static_cast<float>(sourceArea.width) / static_cast<float>(inBoundsSource.width), in blitColorBufferWithShader()515 static_cast<float>(sourceArea.height) / static_cast<float>(inBoundsSource.height)); in blitColorBufferWithShader()