Searched refs:inLayer (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Passthrough2DArray11.hlsl | 13 float4 PS_PassthroughRGBA2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR… 15 return TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgba; 18 uint4 PS_PassthroughRGBA2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTA… 23 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0); 28 int4 PS_PassthroughRGBA2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG… 33 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0); 38 float4 PS_PassthroughRGB2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG… 40 return float4(TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgb, 1.0f); 43 uint4 PS_PassthroughRGB2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR… 48 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0); [all …]
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D | MultiplyAlpha.hlsl | 202 float4 PS_FtoF_PM_LUMA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 210 float4 PS_FtoF_UM_LUMA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 222 float4 PS_FtoF_PM_LUMAALPHA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE… 229 float4 PS_FtoF_UM_LUMAALPHA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE… 240 float4 PS_FtoF_PM_RGBA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 247 float4 PS_FtoF_UM_RGBA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 258 float4 PS_FtoF_PM_RGB_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAY… 266 float4 PS_FtoF_UM_RGB_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAY… 277 float4 PS_FtoF_PM_RGBA_4444_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE… 285 float4 PS_FtoF_UM_RGBA_4444_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE… [all …]
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D | Swizzle11.hlsl | 59 float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE… 64 int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX,… 72 uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE… 80 float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 82 return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer))); 85 int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYI… 90 return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0))); 93 uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA… 98 return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
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/external/skia/gm/ |
D | typeface.cpp | 160 bool inLayer; member 228 if (alias.inLayer) { 291 if (alias.inLayer) { 343 if (alias.inLayer) {
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/external/skqp/gm/ |
D | typeface.cpp | 154 bool inLayer; member 234 if (alias.inLayer) { 297 if (alias.inLayer) { 348 if (alias.inLayer) {
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/external/ImageMagick/coders/ |
D | xcf.c | 825 XCFLayerInfo *inLayer, ExceptionInfo *exception) in load_hierarchy() argument 864 if (load_level (image, inDocInfo, inLayer, exception) == 0) in load_hierarchy()
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