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Searched refs:in_continue (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/SPIRV-Tools/source/opt/
Dstruct_cfg_analysis.cpp57 state[0].cinfo.in_continue = false; in AddBlocksInFunction()
74 state.back().cinfo.in_continue = true; in AddBlocksInFunction()
91 new_state.cinfo.in_continue = true; in AddBlocksInFunction()
92 bb_to_construct_[block->id()].in_continue = true; in AddBlocksInFunction()
94 new_state.cinfo.in_continue = false; in AddBlocksInFunction()
98 new_state.cinfo.in_continue = state.back().cinfo.in_continue; in AddBlocksInFunction()
201 return it->second.in_continue; in IsInContainingLoopsContinueConstruct()
Dstruct_cfg_analysis.h143 bool in_continue; member
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dstruct_cfg_analysis.cpp57 state[0].cinfo.in_continue = false; in AddBlocksInFunction()
74 state.back().cinfo.in_continue = true; in AddBlocksInFunction()
91 new_state.cinfo.in_continue = true; in AddBlocksInFunction()
92 bb_to_construct_[block->id()].in_continue = true; in AddBlocksInFunction()
94 new_state.cinfo.in_continue = false; in AddBlocksInFunction()
98 new_state.cinfo.in_continue = state.back().cinfo.in_continue; in AddBlocksInFunction()
201 return it->second.in_continue; in IsInContainingLoopsContinueConstruct()
Dstruct_cfg_analysis.h143 bool in_continue; member