Searched refs:inputAttachmentBinding (Results 1 – 1 of 1) sorted by relevance
3966 deUint32 inputAttachmentBinding = 0; in createTestShaders() local3995 …_attachment_index = " << attachmentNdx << ", set=0, binding=" << inputAttachmentBinding << ") unif… in createTestShaders()3996 inputAttachmentBinding++; in createTestShaders()4001 …_attachment_index = " << attachmentNdx << ", set=0, binding=" << inputAttachmentBinding << ") unif… in createTestShaders()4002 inputAttachmentBinding++; in createTestShaders()4009 …_attachment_index = " << attachmentNdx << ", set=0, binding=" << inputAttachmentBinding << ") unif… in createTestShaders()4010 inputAttachmentBinding++; in createTestShaders()