Searched refs:inputFloats4 (Results 1 – 1 of 1) sorted by relevance
2983 vector<float> inputFloats4 (numElements); in createOpCopyMemoryGroup() local2986 fillRandomScalars(rnd, -200.f, 200.f, &inputFloats4[0], numElements); in createOpCopyMemoryGroup()2989 outputFloats4[ndx] = -inputFloats4[ndx]; in createOpCopyMemoryGroup()3019 spec4.inputs.push_back(BufferSp(new Float32Buffer(inputFloats4))); in createOpCopyMemoryGroup()3364 vector<float> inputFloats4 (numElements, 0); in createDecorationGroupGroup() local3371 fillRandomScalars(rnd, -300.f, 300.f, &inputFloats4[0], numElements); in createDecorationGroupGroup()3378 floorAll(inputFloats4); in createDecorationGroupGroup()3381 … inputFloats0[ndx] + inputFloats1[ndx] + inputFloats2[ndx] + inputFloats3[ndx] + inputFloats4[ndx]; in createDecorationGroupGroup()3486 spec.inputs.push_back(BufferSp(new Float32Buffer(inputFloats4))); in createDecorationGroupGroup()