Searched refs:inputTypeToGLString (Results 1 – 5 of 5) sorted by relevance
202 src << "layout(" << inputTypeToGLString(m_primitiveType) << ") in;\n" in shaderGeometry()
166 std::string inputTypeToGLString (const vk::VkPrimitiveTopology& inputType);
306 std::string inputTypeToGLString (const VkPrimitiveTopology& inputType) in inputTypeToGLString() function
129 std::string inputTypeToGLString (rr::GeometryShaderInputType inputType) in inputTypeToGLString() function288 str << "layout(" << inputTypeToGLString(inputType) << ") in;\n"; in genGeometrySource()6424 …const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometry… in init()6425 …const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::… in init()
80 std::string inputTypeToGLString (const VkPrimitiveTopology& inputType) in inputTypeToGLString() function2687 << "layout("<<inputTypeToGLString(m_parametersGraphic.primitiveTopology)<<") in;\n" in initPrograms()