Searched refs:input_data_location (Results 1 – 1 of 1) sorted by relevance
3709 GLint input_data_location = gl.getUniformLocation(program_id, "input_data"); in testDraw() local3712 if (-1 == input_data_location) in testDraw()3718 …gl.uniform4f(input_data_location, expected_results[0].m_x, expected_results[0].m_y, expected_resul… in testDraw()