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Searched refs:invSrcExtent (Results 1 – 25 of 43) sorted by relevance

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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DGenerateMipmap.comp56 vec2 invSrcExtent;
93 AF2 textureCoord = p * params.invSrcExtent + params.invSrcExtent;
134 AF2 textureCoord = p * params.invSrcExtent + params.invSrcExtent;
DBlitResolveStencilNoExport.comp34 …ample) texture(usampler2DArray(src, blitSampler), vec3(coord * params.invSrcExtent, params.srcLaye…
37 … TEXEL_FETCH(src, coord, sample) texture(usampler2D(src, blitSampler), coord * params.invSrcExtent)
48 vec2 invSrcExtent;
DBlitResolve.frag86 #define TEXEL_FETCH(src, coord, sample) texture(src, vec3(coord * params.invSrcExtent, params.srcLa…
90 #define TEXEL_FETCH(src, coord, sample) texture(src, coord * params.invSrcExtent)
103 vec2 invSrcExtent;
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h390 float invSrcExtent[2] = {}; member
405 float invSrcExtent[2] = {}; member
425 float invSrcExtent[2] = {}; member
DUtilsVk.cpp2206 shaderParams.invSrcExtent[0] = 1.0f / params.srcExtents[0]; in blitResolveImpl()
2207 shaderParams.invSrcExtent[1] = 1.0f / params.srcExtents[1]; in blitResolveImpl()
2460 shaderParams.invSrcExtent[0] = 1.0f / params.srcExtents[0]; in stencilBlitResolveNoShaderExport()
2461 shaderParams.invSrcExtent[1] = 1.0f / params.srcExtents[1]; in stencilBlitResolveNoShaderExport()
3048 shaderParams.invSrcExtent[0] = 1.0f / srcExtents.width; in generateMipmap()
3049 shaderParams.invSrcExtent[1] = 1.0f / srcExtents.height; in generateMipmap()
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolve.frag.00000014.inc76 // vec2 invSrcExtent;
110 // gl_FragDepth = texture(sampler2D(depth, blitSampler), srcImageCoords * params . invSrcExtent
112 …RefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x);
DBlitResolve.frag.00000015.inc79 // vec2 invSrcExtent;
113 …re(sampler2DArray(depth, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
115 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.0000000C.inc66 // vec2 invSrcExtent;
98 // gl_FragDepth = texture(sampler2D(depth, blitSampler), srcImageCoords * params . invSrcExtent
DBlitResolve.frag.00000010.inc71 // vec2 invSrcExtent;
103 …RefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x);
DBlitResolve.frag.0000000D.inc69 // vec2 invSrcExtent;
101 …re(sampler2DArray(depth, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.00000011.inc74 // vec2 invSrcExtent;
106 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.00000005.inc90 // vec2 invSrcExtent;
131 …e(isampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.00000008.inc87 // vec2 invSrcExtent;
128 …uvec4 colorValue = texture(usampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
DBlitResolve.frag.00000004.inc87 // vec2 invSrcExtent;
128 …ivec4 colorValue = texture(isampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
DBlitResolve.frag.00000009.inc90 // vec2 invSrcExtent;
131 …e(usampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.00000000.inc87 // vec2 invSrcExtent;
128 … vec4 colorValue = texture(sampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent);
DBlitResolve.frag.00000001.inc90 // vec2 invSrcExtent;
131 …re(sampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolveStencilNoExport.comp.00000000.inc101 // vec2 invSrcExtent;
155 …tencilValue = texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x;
DBlitResolveStencilNoExport.comp.00000001.inc104 // vec2 invSrcExtent;
158 …usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLa…
DBlitResolve.frag.00000012.inc68 // vec2 invSrcExtent;
DBlitResolve.frag.0000000E.inc63 // vec2 invSrcExtent;
DBlitResolve.frag.0000000F.inc66 // vec2 invSrcExtent;
DBlitResolve.frag.00000013.inc71 // vec2 invSrcExtent;
DBlitResolve.frag.00000016.inc73 // vec2 invSrcExtent;
DBlitResolve.frag.00000017.inc76 // vec2 invSrcExtent;

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