Searched refs:isArrayedTexture (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/sksl/ir/ |
D | SkSLType.h | 364 bool isArrayedTexture() const { in isArrayedTexture() function 550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type() argument 558 , fIsArrayed(isArrayedTexture) in Type() 570 , fIsArrayed(textureType.isArrayedTexture()) in Type()
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/external/skia/src/sksl/ |
D | SkSLBuiltinTypes.cpp | 64 bool isArrayedTexture, in MakeTextureType() argument 68 new Type(name, dimensions, isDepth, isArrayedTexture, isMultisampled, isSampled)); in MakeTextureType()
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D | SkSLBuiltinTypes.h | 146 bool isDepth, bool isArrayedTexture,
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/external/skia/src/sksl/codegen/ |
D | SkSLSPIRVCodeGenerator.cpp | 607 type.dimensions(), type.isDepth(), type.isArrayedTexture(), in getType()
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