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Searched refs:isArrayedTexture (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/sksl/ir/
DSkSLType.h364 bool isArrayedTexture() const { in isArrayedTexture() function
550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type() argument
558 , fIsArrayed(isArrayedTexture) in Type()
570 , fIsArrayed(textureType.isArrayedTexture()) in Type()
/external/skia/src/sksl/
DSkSLBuiltinTypes.cpp64 bool isArrayedTexture, in MakeTextureType() argument
68 new Type(name, dimensions, isDepth, isArrayedTexture, isMultisampled, isSampled)); in MakeTextureType()
DSkSLBuiltinTypes.h146 bool isDepth, bool isArrayedTexture,
/external/skia/src/sksl/codegen/
DSkSLSPIRVCodeGenerator.cpp607 type.dimensions(), type.isDepth(), type.isArrayedTexture(), in getType()