/external/skqp/src/sksl/ir/ |
D | SkSLType.h | 180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument 187 , fIsDepth(isDepth) in Type() 324 bool isDepth() const { in isDepth() function
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/external/skia/src/sksl/ir/ |
D | SkSLType.h | 359 bool isDepth() const { in isDepth() function 550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type() argument 557 , fIsDepth(isDepth) in Type() 569 , fIsDepth(textureType.isDepth()) in Type()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 155 virtual bool isDepth(GLenum target, GLint level) const = 0; 229 bool isDepth(GLenum target, GLint level) const override; 299 bool isDepth(GLenum target, GLint level) const override; 364 bool isDepth(GLenum target, GLint level) const override;
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D | Device.cpp | 557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local 561 if(!isColor && !isDepth && !isStencil) in stretchRect() 598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect() 634 else if(isColor || isDepth || isStencil) in stretchRect() 654 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
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D | Texture.cpp | 791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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/external/swiftshader/src/Vulkan/ |
D | VkFormat.hpp | 42 bool isDepth() const;
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D | VkFormat.cpp | 142 if(isDepth()) aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; in getAspects() 272 bool Format::isDepth() const in isDepth() function in vk::Format 1711 if(target || isDepth() || isStencil()) in pitchB() 1792 if(target || isDepth() || isStencil()) in sliceBUnpadded()
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D | libVulkan.cpp | 213 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local 215 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain() 216 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain() 3436 if(vk::Format(format).isDepth() || vk::Format(format).isStencil()) in vkGetPhysicalDeviceImageFormatProperties2()
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/external/angle/src/compiler/translator/ |
D | BuildSPIRV.cpp | 769 bool isDepth = false; in getImageTypeParameters() local 800 isDepth = true; in getImageTypeParameters() 803 isDepth = true; in getImageTypeParameters() 879 isDepth = true; in getImageTypeParameters() 884 isDepth = true; in getImageTypeParameters() 925 isDepth = true; in getImageTypeParameters() 929 isDepth = true; in getImageTypeParameters() 966 isDepth = true; in getImageTypeParameters() 1014 *depthOut = spirv::LiteralInteger(isDepth ? 1 : 0); in getImageTypeParameters()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 149 bool isDepth(GLenum target, GLint level) const override;
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D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
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D | Texture.cpp | 637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
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D | libGLES_CM.cpp | 1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
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/external/skia/src/sksl/ |
D | SkSLBuiltinTypes.cpp | 63 bool isDepth, in MakeTextureType() argument 68 new Type(name, dimensions, isDepth, isArrayedTexture, isMultisampled, isSampled)); in MakeTextureType()
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D | SkSLBuiltinTypes.h | 146 bool isDepth, bool isArrayedTexture,
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 227 bool isDepth(GLint level) const; 359 bool isDepth(GLint level, GLint layer) const; 492 bool isDepth(GLint level) const; 623 bool isDepth(GLint level) const;
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D | TextureD3D.cpp | 924 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1722 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2458 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 341 static bool isDepth(Format format);
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D | Surface.cpp | 1658 if(target || isDepth(format) || isStencil(format)) in pitchB() 1707 if(target || isDepth(format) || isStencil(format)) in sliceB() 2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface 2957 !isDepth(format) && in isNormalizedInteger() 3513 return isDepth(external.format); in hasDepth()
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/external/mesa3d/src/amd/addrlib/inc/ |
D | addrinterface.h | 687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 477 if (isStencil || isDepth) in isCoreFilterableFormat() 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local 1518 if (isDepth || isFloat) in init()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3316 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3320 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer() 3323 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer() 3333 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local 3336 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer() 3347 else if (isDepth) in invalidateSubFramebuffer()
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/external/mesa3d/src/amd/addrlib/src/r800/ |
D | egbaddrlib.cpp | 1326 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord() 2187 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
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/external/skqp/src/sksl/ |
D | SkSLSPIRVCodeGenerator.cpp | 530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
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/external/skia/src/sksl/codegen/ |
D | SkSLSPIRVCodeGenerator.cpp | 607 type.dimensions(), type.isDepth(), type.isArrayedTexture(), in getType()
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