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Searched refs:isDepth (Results 1 – 25 of 25) sorted by relevance

/external/skqp/src/sksl/ir/
DSkSLType.h180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
187 , fIsDepth(isDepth) in Type()
324 bool isDepth() const { in isDepth() function
/external/skia/src/sksl/ir/
DSkSLType.h359 bool isDepth() const { in isDepth() function
550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type() argument
557 , fIsDepth(isDepth) in Type()
569 , fIsDepth(textureType.isDepth()) in Type()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h155 virtual bool isDepth(GLenum target, GLint level) const = 0;
229 bool isDepth(GLenum target, GLint level) const override;
299 bool isDepth(GLenum target, GLint level) const override;
364 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
561 if(!isColor && !isDepth && !isStencil) in stretchRect()
598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
634 else if(isColor || isDepth || isStencil) in stretchRect()
654 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
DTexture.cpp791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
/external/swiftshader/src/Vulkan/
DVkFormat.hpp42 bool isDepth() const;
DVkFormat.cpp142 if(isDepth()) aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; in getAspects()
272 bool Format::isDepth() const in isDepth() function in vk::Format
1711 if(target || isDepth() || isStencil()) in pitchB()
1792 if(target || isDepth() || isStencil()) in sliceBUnpadded()
DlibVulkan.cpp213 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
215 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain()
216 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain()
3436 if(vk::Format(format).isDepth() || vk::Format(format).isStencil()) in vkGetPhysicalDeviceImageFormatProperties2()
/external/angle/src/compiler/translator/
DBuildSPIRV.cpp769 bool isDepth = false; in getImageTypeParameters() local
800 isDepth = true; in getImageTypeParameters()
803 isDepth = true; in getImageTypeParameters()
879 isDepth = true; in getImageTypeParameters()
884 isDepth = true; in getImageTypeParameters()
925 isDepth = true; in getImageTypeParameters()
929 isDepth = true; in getImageTypeParameters()
966 isDepth = true; in getImageTypeParameters()
1014 *depthOut = spirv::LiteralInteger(isDepth ? 1 : 0); in getImageTypeParameters()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h84 virtual bool isDepth(GLenum target, GLint level) const = 0;
149 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
DTexture.cpp637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
DlibGLES_CM.cpp1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
/external/skia/src/sksl/
DSkSLBuiltinTypes.cpp63 bool isDepth, in MakeTextureType() argument
68 new Type(name, dimensions, isDepth, isArrayedTexture, isMultisampled, isSampled)); in MakeTextureType()
DSkSLBuiltinTypes.h146 bool isDepth, bool isArrayedTexture,
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h227 bool isDepth(GLint level) const;
359 bool isDepth(GLint level, GLint layer) const;
492 bool isDepth(GLint level) const;
623 bool isDepth(GLint level) const;
DTextureD3D.cpp924 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1722 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2458 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/external/swiftshader/src/Renderer/
DSurface.hpp341 static bool isDepth(Format format);
DSurface.cpp1658 if(target || isDepth(format) || isStencil(format)) in pitchB()
1707 if(target || isDepth(format) || isStencil(format)) in sliceB()
2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
2957 !isDepth(format) && in isNormalizedInteger()
3513 return isDepth(external.format); in hasDepth()
/external/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
1518 if (isDepth || isFloat) in init()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3316 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3320 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3323 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3333 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
3336 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()
3347 else if (isDepth) in invalidateSubFramebuffer()
/external/mesa3d/src/amd/addrlib/src/r800/
Degbaddrlib.cpp1326 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord()
2187 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
/external/skqp/src/sksl/
DSkSLSPIRVCodeGenerator.cpp530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
/external/skia/src/sksl/codegen/
DSkSLSPIRVCodeGenerator.cpp607 type.dimensions(), type.isDepth(), type.isArrayedTexture(), in getType()